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- DMGTable116 Weapon Extraordinary Powers
- Item1
- Item2
- 0 0 0 0 0 0
- Charm person on contact -- 3 times/day
- Item1
- Item2
- 1 7 0 0 0 0
- Clairaudience, 30 yards range -- 3 times/day, 1 round per use
- Item1
- Item2
- 8 15 0 0 0 0
- Clairvoyance, 30 yards range -- 3 times/day, 1 round per use
- Item1
- Item2
- 16 22 0 0 0 0
- Determine random direction and depth -- 2 times/day
- Item1
- Item2
- 23 28 0 0 0 0
- ESP, 30 yards range -- 3 times/day, 1 round per use
- Item1
- Item2
- 29 34 0 0 0 0
- Flying, 120 feet/turn -- 1 hour/day
- Item1
- Item2
- 35 41 0 0 0 0
- Heal -- 1 time/day
- Item1
- Item2
- 42 47 0 0 0 0
- Illusion, 120 yards range -- 2 times/day, as the wand
- Item1
- Item2
- 48 54 0 0 0 0
- Levitation, 1-turn duration -- 3 times/day, at 6th level of magic use ability
- Item1
- Item2
- 55 61 0 0 0 0
- Strength -- 1 time/day (upon wielder only)
- Item1
- Item2
- 62 67 0 0 0 0
- Telekinesis, 250 pounds maximum -- 2 times/day, 1 round each use
- Item1
- Item2
- 68 75 0 0 0 0
- Telepathy, 60 yards range -- 2 times/day
- Item1
- Item2
- 76 81 0 0 0 0
- Teleport -- 1 time/day, 600 pounds maximum, casting time 2
- Item1
- Item2
- 82 88 0 0 0 0
- X-ray vision, 40 yards range -- 2 times/day, 1 turn per use
- Item1
- Item2
- 89 94 0 0 0 0
- Roll twice on this table ignoring scores of 95-97
- Item1
- Item2
- 95 97 0 0 0 0
- Character may choose 1 power on this table
- Item1
- Item2
- 98 99 0 0 0 0
- Character may choose 1 power from this table, and then roll for a Special Purpose on Table 117
- Item1
- Item2
- 100 100 0 0 0 0
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